Special Properties. Gann also has a number of spirit-related abilities, but well be honest and say that we never used them and still got through the game just fine. Minus the toolset, that is. If you're surrounded by enemies, such as the swarms of spirit rats outside the Sunken City, you can use this on them and grab energy from all of them at once, with a proportionally larger boost to your spirit energy meter, as well as to your craving. Thanks in advance, I know you'll come through for me! Cast enervation on a magic workbench containing the above. Luckily for you, its possible to avoid taking on all of the enemies here at once, at least from what we can tell. If you wish, you can simply kill all of the berserkers here in the hut. Like NWN2, MotB crafting will upgrade previous enchantments on items (replace them) if they are of the same type (e.g., fire damage 1d6 can be upgraded to fire damage 2d6). . Since its not an evil action, you can feel free to do so; youll net a Ring of Divine Power (5) and some more magical items off of her crazy followers when they come after you. Thatll lead you to to a room that starts this quest. Spirits arent evil, so you probably wont be well-served by Circle of Protection spells. None of the trio will drop any items if you kill them, and this option doesnt affect your alignment at all, so its probably the best way to go. That will let you instantly kick all of the frost giants out of your own clan and thus clear the grove. You have one choice to make here: accept the siblings offer to help you fight against the army of spirits (which nets you 2,000 XP and a loss of influence with Kaelyn) or letting them free of their promise, which gets you a 6 point influence gain, 2,000 experience, and no helpers during the fight against the spirits; Efrem will also give you his stag helmet, which has some very nice stats on it: +4 AC (Deflection), +4 Constitution, Freedom of Movement, and Divine Resistance 10/-. Bloody ass you all, I love The Wheel of Time series https://teespring.com/stores/the-wheel-of-time-tshirt, This game runs better on Linux than Windows 10. Getting rid of him is a speechcraft check; youll need to tell him, and convince him, that you evaded Githyanki forces on your way here. There are a few other Orglashes in the cave, including some nonaggressive ones near the bheur; you can use your Provoke Spirits feat on them to make them hostile. Ask him about the experiment that hes researching, and youll discover that Nefris was working with chaos theory, of a sort; she was trying to separate two rooms full of Mephits into their respective races. Safiya's combat spells will be a big help in tackling distant enemies. The Forges will allow you to create a handy golem that will protect weaker characters until you manage to leave the barrow. Return to Sheva Whitefeather with news of your victory. Third Door: A Lesser Primal Fire Elemental will pop out of the door here. If the character you selected was level 18 or more, then you . If you insinuate that his charm and wit were what imprisoned him, hell like that. If you open it, youll find the Frost Harpoon, which has a +4 enchantment, is Keen, and does an extra 2d6 ice damage on every hit. When you head towards the wall, youll need to attack your spirit which lays embedded within. Phew! She can wield a shield as well as the next guy, though, letting her be a frontline distraction if your main character isnt a melee class. These bears guard the Wells of Lurue. Weapon of Improved Life Stealing: Vampiric regeneration 3. With a little talking to, he can likely be brought over to the side of the insurrection. However, be sure to be fully buffed before you head inside. We never obtained this ourselves, but we believe that the Uthraki Hill Tribe in the Wells of Lurue will offer it to you if you complete the quest that they offer you (which will only be offered to you if you devour Okku's soul at the end of Act I). One of the chests here will require a roll of over 40 to pick the lock, which Kaji probably cant get anywhere near, so if you dont want to bash it, come back with a Knock spell later on. After you get the information about Lienna and Nefris from the hags, you can inquire more about different subjects of import to you, such as what happened to your companions at the end of NWN2, the location of the Sword of Gith, and so on. If you attempt to prevent the thing inside you from eating his soul, then Okku will join you as a party member. Fourth Door: The fourth door is the one that youll be returning to this area for in the future. Safiya is the first follower you get, as shes with you from the beginning of the game. The wyverns here will cast a debuff on you, but it will fade away after a turn or two, so no need to use Restoration on it. This is the time when your romance plots with any of the characters in your party will come to fruition. Killing them will yield the usual essences, while Sarduris will also drop the Deea pouch, which will hurt your Wisdom and Diplomacy scores and match them with equal contributions to your Strength and Intimidate scores. At the beginning of the fight, summon a Mordenkainens Sword and/or Orglash to help you out and to distract your opponents. Hit these enemies with as much firepower as you can at the same time. Aka use INT 14 at least if you want to use skills. Kill all of the treants here, then speak to Gnarlthorn. However, completing the challenges and becoming an Ice Troll allows you to try your hand at all of the challenges one more time, for extra rewards. When you offload your unusable stuff, its time to start poking around. Read it, and youll find the location of your soul in the Wall of the Faithless. Have Gann cast Summon Creature IX if possible. The following enchants are optional, depending on your preferences and play style: Fire Aspect II (sets enemies on fire), Knockback II (pushes enemies away when you hit them - can be helpful or very annoying). Youll encounter Kaelyn before the end of the first act of the game. Second Door: A defective Imaskari golem will attack you when you open this door. You can trade this to Yusev to allow him to escape his studies, if you wish. Begin by exploring the northern room here. Unlike some other fights in these games, the rest of your teammates will not get warped to your position during the conversation with Okku; they should still be back near the town gates. The teleporter here will lead to a room with Spiritwalkers in it, and an awesome shield for clerics in a chest, but the teleporter that leads onward is to the south of the obvious one. (Two caveats: I started with my OC char, including equipment except for weapon: as a consequence, I kept my Thieve's Hood through motb - don't think you can find/buy that in MOTB. You can enchant weapons to absurd levels in mob, -2 is hard to even notice. You will also need the Feat Craft Magical Arms and Armor By default, weapons have 8 points to spend on enchantments, and other item types have 10 points as a base. When you do that, opening the door will cause lightning to kill a random mephit. Gann will counsel you here: apparently Okku is completely invincible at the moment. At its highest level of enchantment, the player could even have a 50% health regeneration boost added to one of their armor pieces, which is absolutely insane. When you land in Thay, youll be on the Thaymount, the mountain outside the Academy of Shapers and Binders. When you have the four souls required to open Nefriss door, return there and pop them in. His abilities will be very useful when you fight the spirit army, though, so you definitely want to bring him along. Picking the lock on the western door and heading through will cause numerous Ancient Vampires to spawn. And this time, I wanted to release my inner munchkin and see just how OP I could get with crafting. Bracers +10 ac. ("Go on, Gann. If that drops to zero, then youll be dead, so youll need to periodically use your own Devour Spirit ability on him. Mistress: When you defeat the undead, speak to the guard and head through to talk to the Mistress. Theres a bottle of Pure Sanctuary Water inside that will come in handy in a bit. At last, youll be able to confront the Coven. Any weapon. So far as single-target spells go, Polar Ray will be a biggie early on, and you can also Empower Disintegrate as a level seven spell, or use Avasculate. Its around somewhere, and they want you to take care of it for them. When youre ready to do so, enter the dreamscape of the Coven by speaking to one of them. Wipe them out, then choose how you wish to deal with the younglings to end the quest. Its pretty important to keep as many of your soul creatures alive as possible; each one that dies will impact your remaining spirit energy, which youll need to keep as high as possible to survive this gauntlet. You can also find a few shades in the closet off of this room, should you need to devour a spirit. Just 30 levels of Monk. When youve dealt with the bulk of the petitioners, speak to Guard Turlok at the gates. If you managed to clear out a couple of the petitioners, hell let you through after you bribe him for 50,000 gold. If you want to keep him alive, simply park him a good deal to the rear of any fights that you get in, and order your other party members around manually. Finish off the rest of the spirits and loot them. One last note: the enchanting system has been overhauled in the expansion pack, and you can now enchant weapons right in your very own backpack! The tub will damage you for 25 points of cold damage each round, and youll have to take off all your equipment and remove all of your enchantments before entering, so theres little chance for you to cheat. Feel free to devour one of them if need be. Second caveat: physical damage resistance does not work. Before you make your golem, search the area for more advanced golem parts; you can find at least three specialized parts in the Instructors quarters, for instance. He shouldnt be very difficult to defeat, at this point; he mirrors your own abilities. Devouring Spirits can be done with a new feat that youve obtained; you'll want to place it on your action bar so that it's convenient. Hell tell you that there are three trials that you have to pass, administered by Lena, Forovan, and Yulia. No matter what you do, Magda, Jasper, and the audience will attack you. Note that if you have Gann in your party here, hell engage Darovik in a long conversation about the fate of his soul. Since resting in Mask of the Betrayer will sap your spirit energy, youll probably want to use Gann to heal up your party members instead of healing every five minutes of gameplay. Speaking of the Wells of Lurue, theres one last task for you to complete before you head into the Death Gods Vault. But I am also open to creating items from scratch. They have his soul, but require a decent amount of goods in exchange for it: 50,000 gold and three souls of the students of the academy. The gnoll has the last lever, and is using it as a club. on April 3, 2009 at 10:42AM PDT. Also take this time to adjust her AI settings; you may not want her casting on her own. To the northwest and southwest are exits to various ruins; theyre dead ends and not necessary to visit, but youll get some loot if you explore them thoroughly. Whether or not thats a good idea is up to you to decide. Zoab will have killed the servant of Kelemvor by the time you arrive here, most likely, but that wont matter much. Like Okku, One of Many cannot be levelled and cannot wear equipment, although it will take your orders. Or something. Dont insinuate that her mother gave her special priveleges unless you want to lose some influence with her. The only way we were able to advance this plot was to Intimidate her and threaten to eat her spirit friend, which bizarrely caused no evil alignment shift. Okku is probably only going to be joining your party if youre playing as a somewhat good character, but keep in mind that influence with him can be difficult to get unless you attempt to rein in your spirit-eating desires. Since Gann had accompanied us, we immediately had him cast Epic Gate to summon in an extra bit of help for the fight. When the knights are down, search the bodies for a key. (Oddly enough, despite the fact that hes listed as eventually getting stuff like Power Critical and Improved Critical, his critical strike rating stays at 20/x2. Ah, the loving embrace of a demon's wings. Hell be able to fuse them together, creating the kind of awkward soul that the pit fiends want. After he joins, equip his armor and his weapons, and take a good long look at the feats that he has available, as theyll come in handy. Just in front of you is the Bazaar. She and Gann share many of the same spells, so they can double up their tasks if you need them to; they can both cast Summon Creature IX, which is pretty handy in the tougher fights. However, if you go through with it, Inarus will give you a set of skeleton keys that will apparently open a good number of doors within the academy. The archers here hit pretty hard, so try to take them down with spells and your own ranged attacks before moving too far down. Youll start in different areas of the dungeon depending on whether or not you entered from the docks or were teleported here by the Mistress. When youre ready to face her, save your game and try to get as many of your characters as possible protected from Fear effects. Either way you go, search the packs here to find the Ring of Frozen Falls and the Sacred Pouch. There is one quest that can be completed here, and one that can be advanced. Still, in order to find your soul, youll need to meet up with the Scrivener. I love it. Shell refer you to Dalenka, the witch in charge of the outpost. I just had some time off and went through OC and MOTB using the same character. The last lever will be found near the Sleeper; ask Geiard about it, and hell point you out to a gnoll nearby. Head back to a portal and do so. Kill them quickly, keep Seyryu healed, and you shouldnt have any problems with this errand. When Khai is dead, a lengthy dialog with Safiya will ensue. One way or another, this quest will end when you speak to her. Two bugfixes that I found useful. Striking at the giants as they grab the crown will let you repel their challenges until the real jarl comes. Return to the Middle Barrow and head to the northwest this time. Well start with buffing. Spirit Gorge will basically act as Devour Spirit, but with an area-of-effect spread. When you enter the keep, youll warp to West Harbor, where more Manifestations are killing your childhood friends. The dank hallways are barren, except for the presence of the Myrkulites; worshipers of Myrkul that are looking for the same person you are. No matter what you do here, you'll wind up having to take down all of the outpost's inhabitants. Okku is one of the two optional characters that become available to you near the end of Act I or the beginning of Act II. Khai himself isnt overly difficult, but taken together, your foes can be difficult to manage. Also make sure that your game is paused whenever you need to perform inventory or spellbook management, level up, etc. You can try to Intimidate some of the Durthans away, which will make for an easier fight, but less loot (youll get more experience if you manage it, however). My own Fighter/bard/RDD/FB used mithral full plate, Crown of Wisdom(?) Count Crowroost: On the Shadow plane side of the beach here, a small imp stands guard over a coffin. You can choose to visit the prisons of any of them. For Mask, Obsidian revised the magical enchantment system from the version in NWN2, which was clunky and fiddly. Accept their quest, if only for the experience. What prestige classes should I look at for a two-weapon ranger with agility/mobility oriented feats? Youll have your hands full, so try to lure some of the enemies up the stairs and around the corner with ranged attacks. You have some options when dealing with the frost giants. Volomer will only join if three of the other berserkers have already joined the rebellion. You'll be coming back later to drink deep of the water here. Devouring a soul is, obviously, an evil act, while devouring a spirit will negatively impact your influence on Okku. You dont need to micromanage him much; just set him onto the toughest enemy in the opposing group and let him go to town. 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